| | Zoelski 240 x 320 Mobile Games All Here | |
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zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 3:43 pm | |
| Zombie Infections 1
It’s been two long years since Zombie Infection first blasted onto our mobiles in a shower of gore and gristle, bringing a much-needed kick to the action-adventure genre with its interesting plot, great graphics, and fantastic controls.
Can its sequel possibly live up to the Platinum Award-winning predecessor?
Infecting
The game opens with the player taking control of ‘NY hero’ Anderson, as he and his attractive biographer Keysha find themselves surrounded by zombies in the jungles of Brazil.
As with the original game, you get to control both characters (plus a native called Jeremi who takes over the close-combat role held by Mike), at certain predetermined points during the story.
When I say ‘story’, I actually mean it, as Zombie Infection 2 has some of the strongest dialogue seen in a Java game.
From genuine laugh out loud moments to some enjoyable jostling between Anderson and Keysha, it’s almost enough to drive you onwards through the game on its own.
Infectious
Not that you’d need much persuading to play through to the end, as Zombie Infection 2 also inherits its predecessor’s knack of combining engaging gunplay with ever-changing action sequences and fun boss fights.
The moving crosshair system that allows for placing shots while simultaneously moving to avoid the attention of decaying hands has been tweaked a little so that it’s a lot tougher to just pick off zombies’ heads without thinking about it - adding an extra degree of tension to the constricted fights.
This added tension is welcome as the rest of the game has decided to go down the Resident Evil 5 route in that there’s a whole lot less of the shocks (bodies no longer suddenly leap up off the floor when you least expect it), and more for the gun-ho blasting of an action title.
Disappointingly for those who enjoyed the original’s Survival Horror moments, ammo and health is in abundance, with a shop on hand at any point accessed through the menu and a seemingly limitless supply of money rolling in with every shot.
Infected
Zombie Infection 2 barely puts a foot wrong otherwise, managing to pack in a wide range of familiar, yet fun, set pieces, fantastic graphics, and even a fair bit of exploring and puzzle-solving as well.
Whether it's leaping on top of a truck to engage in a mini-zombie massacre with a mounted machine gun or lighting up the torches to solve a puzzle in an ancient temple, the game maintains the excitement almost right through to the gory conclusion.
But not quite all the way. The Alan Wake-inspired mine sequence where you use a torch to ‘unsmoke’ zombies before shooting them is a little clumsy in practice, despite the initial wow factor, and there was the odd occasion where a bug forced me to quit out and back in, which was a little frustrating.
However, these are minor blips in what is one of the best action games on mobile.
Mobile / Java / 240 x 320 / 631 KB
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Are You Smarter Than 5th Grader Thu Jun 09, 2011 3:54 pm | |
| Are You Smarter Than 5th Grader
From time to time, Capcom's mobile division branches out from to-go editions of its console blockbusters like Mega Man and Devil May Cry. It's latest shot at the casual crowd is Are You Smarter Than a 5th Grader?, which is based on the popular televised game show hosted by comedian Jeff Foxworthy. While Foxworthy is nowhere to be found in the mobile game, everything else about the show -- from selecting precocious students to category choices -- makes the transition. The result is a very playable quiz game that does something incredibly smart -- something that few other mobile quiz games do.
It doesn't tell you the correct answer when you screw up.
With just this simple design decision, 5th Grader adds at least an extra two hours of replay value. Even if a question does get recycled, you cannot cakewalk through it.
Should you shy away from the televised game show scene, 5th grade takes the basic component of other quiz shows before it -- such as Millionaire -- but add the wrinkle of using a classroom of grade school students to both help and humiliate you. Each kid has their specialties, which you actually know before going into question selection. There are like lifelines. If you bungle a question, the kid can save you once.
The trivia ranges from geography to math, from literature to music. The low value questions are easy, but as you try for the tougher questions, you'll find a few stumpers. For example, I was tripped up by a top-tier geography question asking which of four islands is the farthest south of the United States.
The production values aren't necessarily stellar; they're more on the serviceable side. The theme of the show shines, through though, such as the classic chalkboard lettering.
Mobile / Java / 240 x 320 / 135 KB
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| | | PinoyMania Administrator
Posts : 82 Join date : 28/11/2010 Location : Uzzap
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 3:54 pm | |
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| | | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| | | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 4:50 pm | |
| Need For Speed Carbon 3D
Though the graphics look better than ever, Need for Speed Carbon seems like a throwback to the early days of the series, when we spent most of our time outracing cops in the desert. The racing action is as fast and furious as ever, and this edition incorporates both city and canyon racing for a variety of thrills and spills. The download is large and the installation lengthy, but the provided content offers an excellent trial of the full version. Customize one of three cars--Chevy Camaro SS, Lamborghini Gallardo, or Mitsubishi Lancer Evolution IX, in Muscle, Tuner, and Exotic classes, respectively--with the AutoSculpt feature, then take to the city streets with two races to claim territories as your own and unlock a two-car duel along the canyon.
After a brief disclaimer from digitized model Emmanuelle Vaugier and a reminder to always wear your seatbelt, you're transported to the car-selection screen, where you pick your weapon, tweak it as you see fit, then take it into battle. The Circuit Race pits you and three teammates against four of the Scorpions. If anyone on your team finishes first, you win. The Drift Race forces you into many tight curves that require drifting. The more curves you drift through, the more points you earn. The last, unlockable race along the canyon starts in medias res, as you must follow a Scorpion car tightly, then lose him when you take the lead. There's not enough here to keep anyone driving forever, but there's still plenty of fun to be had with this well-produced demo.
From EA Games:
What starts in the city is settled in the canyons as Need for Speed Carbon immerses you into the world's most dangerous and adrenaline-filled form of street racing. You and your crew must race in an all-out war for the city, risking everything to take over your rivals' neighborhoods one block at a time. As the police turn up the heat, the battle ultimately shifts to Carbon Canyon, where territories and reputations can be lost on every perilous curve. Need for Speed Carbon delivers the next generation of customization giving you the power to design and tweak your crew's cars in every way using new Autosculpt technology.
Mobile / Java / 240 x 320 / 269 KB
Download: http://www.plunder.com/Need-for-Speed-Carbon-3D-download-6685ed3dcd.htm
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Zombie Infections 2 Thu Jun 09, 2011 4:53 pm | |
| Zombie Infections 2
Publisher: Gameloft Genre: Action Publisher’s Description There’s no end in sight as the Zombie Infection continues its destructive path across continents. Now, three brave souls must work together as they venture deep into the Brazilian jungle, mines, a secret lab and more to root out the source of the disease. Survive zombie attacks on a scale never seen before, including infected bats, sharks and other abominations. Use stealth and cunning or utilize new weapons including a flamethrower, grenades or melee weapons to keep the dead at bay, and even jump inside a speedboat for dramatic escapes. Features * 3 playable characters, each providing different gameplay experiences * Polished graphics with impressive new effects including explosions * A wide range of weapons including a flamethrower, grenades, guns, spears, a zapper and more * Various enemies including human zombies, hunters, infected bats and even a giant zombie * Journey through South American villages, jungles, a diamond mine, tanker, laboratory and more * New gameplay & action: Man a truck-mounted gun turret and pilot a speed boat for daring escapesMobile Game / Java / 240 x 320 / 1,002 KB
Download: http://www.plunder.com/Zombie-Infections-2-download-e0b518c599.htm
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Asphalt 4 Elite Racing Thu Jun 09, 2011 4:56 pm | |
| Asphalt 4 Elite Racing
One of the top quality racing mobile games in racing category! 10 dream cars & bikes including the Bugatti Veyron, Ferrari F430 Spider, Nissan GT-R, Ducati 1098. Race in 6 of the world’s hottest cities: Monte Carlo, Beverly Hills, Shanghai, NYC, Dubai, Paris. Amazing 3D environments providing breathtaking speed sensations! Tune your rides in your own luxury garage! Enjoy 5 extreme racing modes such as cop chase, drift, and beat’em all. Adapt your driving style to the weather conditions: Can you control your car under heavy rain? Mobile Game / Java / 240 x 320 / 353 KB
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
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Posts : 39 Join date : 09/06/2011
| Subject: H.A.W.X Thu Jun 09, 2011 5:04 pm | |
| H.A.W.X
Description: Now all-known arcade game is available on your mobile phone. Feel like a real and cool pilot with this addictive game. Your task is to save the United States from terrorists.
Main Features:
- Dizzying scenario by the novels of Tom Clancy; - 5 fighter-bombers, which are based on a real airplanes; futuristic technology and destructive weapons; - 9 dizzying missions, including the terrible final boss; - 5 corners of the earth: Desert, the South American jungle, Rio, American Canyon, and so on; - A big number of the enemies in the air, on land and at the sea, such as submarines, tanks, bases. License: Freeware Mobile Game / Java / 240 x 320 / 635 KB
Download: http://www.plunder.com/c/H-A-W-X-download-9b7987cc60.htm
Last edited by zoelski24 on Thu Jun 09, 2011 5:08 pm; edited 1 time in total (Reason for editing : Download Link) | |
| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:12 pm | |
| Farm Frenzy
It’s true that casual is the new hardcore. So many long-time gamers (myself included) would avoid these cutsie, inoffensive, uninvolving time management games just on principle, while the Facebook generation finally discover the delights of gaming and pour all their free (and work) time into running a virtual farm.
So it’s something of a surprise to find Farm Frenzy actually isn’t all that uninvolving.
Indeed, it appears to be providing something of a bridge between the hardcore and the noobs, offering the repetitive management tasks for the uninitiated while giving the serious crowd something to get their teeth into.
For quite a while, the game revolves around pretty basic time management mechanics. You need to get your livestock going and start turning a profit, and that requires some long hours.
Watering the crops, feeding the animals, filling the well, stocking the trucks and a host of other housecleaning duties form the groundwork that a thriving farm is built upon.
There are a lot of parallels to draw from games such as Diner Dash, where fast fingers are required to keep the farm running. The difference here is that fast fingers only keep you ticking over.
It takes clever fingers to make the farm grow as a business, and with predators poking around threatening your livestock and produce going to waste when it’s not collected in time, things can get pretty overwhelming.
The game also adds in missions and objectives, which helps to add a strategic element to the time management, and gives the completionists the depth they require.
Success generally boils down to preparation, so having a helping hand at just the right moment, or well-timed crops ready to harvest on a steady basis means your farm will flourish. I’m no plough worker, but on face value this all appears to be quite true to life, despite the cartoony nature of the visuals.
Farm Frenzy doesn’t betray its cute and casual origins, but does manage to harness the abundance of life that style of gaming thrives upon, while keeping the strategy and time management aspects hot and challenging.
This certainly doesn’t mean it’s a game for everyone, but neither should it be overlooked by either the casual or hardcore factions simply because of its style.
There’s a lot of entertainment to uncover in Farm Frenzy, but - just like a real farm - it takes a lot of work to really reap the benefits.
Mobile | Java | 240 x 320 | 397 KB
Download: http://4shared.com/file/xxA-O9Fr/Farm_Frenzy.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:14 pm | |
| Ninja Gaiden
Tecmo's Ninja Gaiden series was a strong set of games back on Nintendo's 8-bit NES. Now, the company's mobile department has put together a virtual carbon copy of the original game. The result is almost flawless, reminding us how great games often stand the test of time. Unfortunately, this mobile release only contains a bite-size segment of the original game.
Those familiar with the NES game will feel right at home.
Ninja Gaiden follows the adventures of Ryu Hayabusa, a modern-day warrior out to avenge his father's death. The game is heavily inspired by Konami's platformer Castlevania, with its tricky jumps, smart enemies, and various, interchangeable weapons.
The graphics look just like the original NES game, and even more impressive is that the level layout is almost exactly the same. All the enemies have been included and all the attacks, patterns, and locations are kept as they were in the original. Even the cutscenes, beautiful-looking and necessary to understand the story, are preserved. Anyone who remembers the dialogue will be able to recite it in the mobile version.
An area of concern for many players is how the control scheme would translate onto mobile, especially in such an action-oriented game. However, the ninja controls better than most other mobile games, even with the detailed graphics and chaotic gameplay. Two keys represent right and left movement, and two keys are dedicated to jump and attack. Ryu can't duck like in the original, since pressing the joystick down or the appropriate number key now fires his special weapon; but the ducking ability isn't missed at all.
Besides removing the ducking, Tecmo Mobile has only included Act I in this edition. Act I in the original only consisted of one stage and a boss level, so two new stages are included. The additional stages merge flawlessly with the original stages, and those new to Ninja Gaiden would be hard-pressed to see that they were just added to the mobile version.
Two challenges keep Ninja Gaiden Volume 1 from being great. First and foremost, the sound isn't that great, especially when compared to the rest of the package. The adrenaline-pumping soundtrack and buoyant sound effects were some of the most memorable parts of the classic, and they haven't been effectively translated to the mobile platform.
Level layout, enemy attacks, and even cutscenes survived Ninja Gaiden's translation to mobile.
The other problem is, of course, that there are only four stages in this version of Ninja Gaiden. Veterans can complete the game in under an hour, which certainly isn't much value for the five or more dollars you'll spend to play it.
Despite it having the depth of a prerelease demo, Ninja Gaiden is certainly worth paying for. It may be only four levels, but those levels are pretty great. Fans of the original game definitely need to check it out, and players that like action games certainly should take a look, as well.
Mobile | Java | 240 x 320 | 195 KB
Download: http://4shared.com/file/mio79lV2/Ninja_Gaiden.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:15 pm | |
| 3D Bomberman
Meeting an old friend when you've not seen them for a couple of years will go one of two ways. If you're lucky, the two of you won't have changed much since you last saw each other and it'll be easy for you to pick up where you left off. They might look different, but they're the same reliable, good-for-a-laugh buddy you fondly remembered.
If you're not so lucky, it's an absolute bummer. The intervening time has seen you both grow up and apart, so much so that neither of you are really recognisable to each other in the way that your memory recalls. It's not solely a physical change but one that's far deeper, almost as though you're two different people. What made that friendship work the first time around isn't necessarily going to do the same thing for you further down the line.
It was with a feeling of such trepidation that we loaded up 3D Bomberman.
Having been fans of the frantic bomber's efforts from our misspent youth, we were relieved when his initial outing on mobile phone stayed true to his roots. But this, this is a different Bomberman.
If anyone remembers the film Sliding Doors, it's as if Bomberman had two roads open to it, each showing how one decision can lead to two very different endings. Bomberman Deluxe was one such ending and 3D Bomberman is the other.
The latter has trod a very different path and ended up looking all the better for it, but does it still offer the same lovably combustive mix of strategy and manic action as the earlier version?
Before we're tempted to explore any more high-concept temporal theories, we have to answer in the affirmative. 3D Bomberman has all the fun of its 2D counterpart and then some and, despite offering a style of play that differs from the classic, it's actually marginally better.
You still play the cutest little bomber ever devised and still have to run around various levels looking for the exit. Along the way you're required to blow up obstacles and enemies whilst avoiding ending up a burnt crisp yourself. So far, so familiar: this is the Bomberman we know from way back.
But where 3D Bomberman has grown up, and not just in visual terms, is where the core of the game lies. In Bomberman Deluxe you faced off against three other Bombermen in a fight to the death. Here you face off against various monsters in arenas that are far more varied than the Bomberman of old.
That they're rendered in three glorious dimensions is immediately noticeable, but they also include gradient changes and many more challenges, including large areas that are impassable and many more narrow avenues to get stuck in.
It's a far less frenetic affair than Bomberman Deluxe and this suits the mobile phone format down to the ground, because you're not frustrated by the unsuitableness of the controls.
It's not that the controls were ever bad – they're certainly not here, even with the added complexity of navigating a 3D environment – but a mobile phone just isn't suited to action that's very manic.
3D Bomberman is just as taxing on the grey matter, though, and you'll be lucky to get through the first three levels without running out of lives. The standard levels are also interspersed with boss levels, where a giant monster will block your progress. These boss levels can be a drag as they're not as much fun as the standard levels but they do serve to offer a measure of progress.
And progress you will. 3D Bomberman is addictive and more than enough fun to keep you coming back, even if it is to the same level five times running because you keep blowing yourself up before you reach the end.
It's like realising that you're far closer to that long-lost friend than you ever realised or had even admitted to yourself. And you'll be happier than ever.
Mobile | Java | 240 x 320 | 297 KB
Download: http://4shared.com/file/KoOSJIlG/3D_Bomberman.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:21 pm | |
| Advanced Brain Trainer 2
Whether standing in box office line or sitting in an airport terminal, the Treo provides endless ways to fill time. Listening to music, watching ripped DVDs, watching mobile TV, and surfing the web are fairly passive activities; and for productivity geeks like myself, who can only review their calendar and To Do list so many times, it’s clear that some forms of recreation are more productive and fulfilling than others. One way to pass the time usefully is enlisting the Treo to give the brain a workout with the likes of Advanced Brain Trainer.
This article concludes the look at Advanced Brain Trainer I started in my previous review of Edition 1. For the uninitiated, Advanced Brain Trainer Edition 2 is the latest installment of In-Fusio’s game suite designed to do precisely what its title implies: sharpen mental performance though a series of exercises, in a fashion conceptually similar to Nintendo’s Brain Age.
Boy, was I wrong. This time around, for completeness, I opted for Dr. Winters (calling her “Ann” seems out of the question). Hmmm . . . How can I describe Dr. Winters? Polite discourse prevents a gentleman from using the first noun that comes to mind, so let’s just say her personality is not inconsistent with that of a typical grad school prof. “This is bad. A chimp would have done better,” she said of my typical score. When I finally rose through the ranks to unlock Arcade Mode, she remained a wet blanket. “I don’t like the name arcade. This is not something to do for fun. This is a serious and demanding challenge.”
Arcade Mode is a bonus round, basically a sped-up version of Exam Mode, but with less latitude for making mistakes. Also available is Practice Mode. Unlike Exam Mode, which administers a maximum of one completed exam per day, the games in Practice Mode have no such limit, though Practice Mode scores aren’t retained from session to session.
Mobile | Java | 240 x 320 | 296 KB
Download: http://4shared.com/file/X7J1HXTp/Advanced_Brain_Trainer_2.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:22 pm | |
| Galaxy On Fire 2
Back in March of last year Fish Labs rolled out their space trading title Galaxy on Fire, giving folks like me who missed out on the 1984 classic Elite a chance to make a name for themselves out there among the stars. It's a great game that debuted with some difficulty issues, but they were resolved in short order and its universe has been enjoyed by many. Tonight, the studio released a new challenge for space jockeys everywhere, the sequel Galaxy on Fire 2 [App Store] for the iPhone, with an iPad version to follow close behind.
The game places you in the role of space fighter pilot Keith Maxwell who encounters a space anomaly and ends up adrift through the galaxy, to be rescued by a benevolent miner who helps you get back on your feet. You'll quickly find you've not only been transported to to the other side of the galaxy, but that you've woken up 35 years in the future. Kind of like Sigourney Weaver.
Your goal is to get back to your home system on the other side of the galaxy, but achieving that goal is going to take some time, and what better way to fill that time than by taking on various missions across the region's 20 star systems. You start out with a relatively weak, modestly outfitted ship, but there's money to be made and upgrades to be had along the way. Jobs ranging from cleaning up space garbage to mining asteroids to transporting goods to hunting pirates to rescuing kidnapped officers can be had in the various stations in each system on the vast star map. And, if that seems too harrowing, money can be made in the simple buying and selling of simple commodities from one station to another. Like father of the genre Elite, it's a game you can take at your own pace.
Each star system consists of a handfull of planets, each with a space station — there are 100 in all — complete with a hanger in which to buy and sell goods as well as a Space Lounge. In each station's lounge can be found individuals of many sorts, most of whom are eager to do business with you. Some want to send you to a neighboring planet to do their bidding, while others seek to send you to other systems much father afield, requiring a multi-leg journey across the star map, involving jumpgates that can send you to strange and distant systems. And all this against the backdrop of the tyranny of the evil alien race known as the Voids.
Seeing real success in the game required careful ship and equipment choices. For instance, some ships offer up the valuable contents of their cargo holds when destroyed, but without a pricey tractor beam, you can't touch them. The same goes for asteroid mining — without the proper gear, that booty is beyond your reach. It's all about successful missions and wise income management.
The game offers a choice of virtual stick or tilt-based controls with contextual action buttons to fire primary and secondary weapons. In addition, there are two view modes: standard and free view, which allows for swipe-based, any-angle camera controls of the battlefield action with pinch and spread zoom support. The free view mode is an opportunity to partake in some real eye-candy, allowing you to contrive cinematic aspects through which to view the game's impressive starfields and volumetric dust clouds which take advantage of the iPhone 4's Retina display, where available. (And a different vantage can actually be helpful in a heated battle against a swarm of space pirates.) An option setting offers three different detail settings, the default being the highest on our iPad test system.
Hitting various gameplay milestones (returning to base nearly mangled, talking to more than 20 traders, etc.) will trigger in-game achievements, which are tied to integration with both OpenFeint and Apple's Game Center.
While I enjoyed the time I spent with the original Galaxy on Fire, the sequel feels a more well-rounded and immersive. More polished. Everything just kind of flows together more smoothly this time around. And, while I've spent a significant amount of time with a pre-release build, I've really only scratched the surface of the gameplay the title has to offer.
The space trading / commerce genre is certainly not a sparsely populated one out there across the many available gaming platforms. And in the App Store, Fish Labs isn't the only gig in town. But of the games of this sort I've spent time with, Galaxy on Fire 2 is the most approachable and satisfying on the platform, so I highly recommend it.
Mobile | Java | 240x320 | 1.5 MB
Download: http://4shared.com/file/wxROIN6V/Galaxy_on_Fire_2.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:24 pm | |
| Castle of Magic
The platformer genre has been home to many of gaming’s most iconic characters, including Mario, Sonic and countless others. Every gaming system also has one platformer that stands out from the rest. For the iPhone, this standout is Castle of Magic.
In this side-scroller, you play as a young kid who has fallen into a dimensional gap and turned into a wizard. His goal is to defeat an evil magician who has taken his sister captive.
Ok, so the story isn’t anything new, but what is new are the five creative and immersive worlds that he must brave through. These range from heaps of sweets to icy caverns and outer space, and each brings devious new enemies as well as extra powerups that change the gameplay.
For example, eating an ice cream cone in the sweets level will turn you fat, allowing you to eat your way through, while entering a strange machine in another gives you a negative charge that reverses the orientation of the game.
Great 3D graphics, interesting backgrounds, and excellent sound complement the game's creativity. These change continually, keeping things interesting. Each level also plays a bit differently from the last, and the numerous boss battles shake up the normal formula just enough to make it count. Suffice to say, through our time with the game there was not a single moment where the excitement of discovery was lacking.
Plus, Castle of Magic has a tried-and-true control scheme, which is well-implemented. It consists of a D-Pad, jump button, attack button, and action button that appears only when necessary. Even though there were times when things got a little touchy, the controls usually worked out just as one would expect, making the game very easy to enjoy.
Castle of Magic offers around three hours of gameplay for a full run-through, which is a bit short when compared to the normal length of platformers these days. Luckily, the game uses a star system that adds replay value for completists. Each level contains three hidden stars, most of which are difficult to reach. This helps to justify the game’s current asking price of $5.99.
Castle of Magic is a platformer that just about everybody can enjoy. If you are looking for an experience on your iPhone like none other, we recommend you pick this game up.
Mobile | Java | 240x320 | 1.32 MB
Download: http://4shared.com/file/fsMzz2MD/Castle_of_Magic.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
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Posts : 39 Join date : 09/06/2011
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| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:27 pm | |
| Paris Night
Welcome, mon ami, to Paris! This is the international top fantasy destination, where all your dreams may come true. Experience the City of Lights in a unique way, as no one has before. Meet past and present French personalities as you explore the most famous places in the world, such as the Eiffel Tower, the prestigious Champs-Elysees Avenue, and many more. Start a new life in a timeless adventure full of ups and downs, but the French joy of life will offer you the chance to find true love, embrace a promising career, and experience legendary encounters.Bon voyage!
Mobile | Java | 240 x 320 | 974 KB
Download: http://4shared.com/file/73c9hUpz/Paris_Night.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
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Posts : 39 Join date : 09/06/2011
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| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:32 pm | |
| Tower Bloxx My City
Skyscrapers often divide opinion.
For some, the way their shard-like structures grab the attention for miles around, and their tinted glass changes colour depending on the weather or time of day is a thing of wonder.
Others think the modern fashion for very tall, steel and glass buildings looks dangerous, as if the most gentle gust of wind would send them tipping to the ground, squashing thousands in the process.
Arty and profound type that I am, I've always sided with the former, although if I suspected the building methods used to construct skyscrapers were in any way similar to those practised in Tower Bloxx: My City, I'd be running for the hills.
Advertisement Stack city
It's fair to say that building in Tower Bloxx should have little relation to the actual art of construction. Instead, this is a game that focuses on timing and, a Jenga-like, balance.
The task at hand is to build a skyscraper by dropping the floors of each tower on top of each other. Each quadrant swings from a crane at the top of the screen – building from the ground up given a new twist here – with pressing the '5' key releasing the piece at hand and sending it crashing towards the ground.
As you might expect, key to your success is your ability to stack each tower as in line as possible. The more out of whack the pieces are with each other, the wilder the tower swings, making it harder to place each piece on top of each other accurately.
Should you miss completely, the top couple of floors will fall to the ground, with each level – whether you play in quick play mode, or as part of a campaign – providing you with three lives.
Urban effort
This is near identical to all previous releases in the franchise, so Digital Chocolate – in an ill-advised move – has attempted to extend what is an overtly simple, straightforward and successful game into something more substantial.
The aforementioned My City Mode strings together each skyscraper you construct by placing them in a grid, the idea being to fill the map with towers you can build and upgrade in order to send to population soaring.
However, rather than proving the game's worth, it essentially shows how one dimensional Tower Bloxx: My City is.
After stacking a couple of buildings, it's fairly likely you'll have had more than enough, the prospect of doing it again and again – and going higher and higher in the process – hardly an attractive one.
As such, Tower Bloxx: My City is the perfect example of a one trick pony extended too far. Sturdy enough to stand up to the odd five play minute session, its ambitions sadly fall to the floor when tested at length.
Mobile | Java | 925 KB
Download: http://4shared.com/file/qmPPZvlu/Tower_Bloxx_My_City.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:34 pm | |
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| | | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:36 pm | |
| Crash Bandicoot Nitro Kart 3D
Not that it's a particularly big deal, but Crash Bandicoot Nitro Kart 3D is packaged in an impressively small file size.
Weighing in at only 7.1MB, considering its superb graphics, lots of levels, great music and slick gameplay makes the quality of the code really shine.
It takes a lot of effort and expertise on the programmer's part to squash a great game into a small space, and we're already seeing some increasingly large files sizes in the App Store, what with the Apple mobile featuring at least 8GB of storage space.
So in a few months' time, when we've laden our iPhones with 200 albums, the entire 14 episode series of Firefly and three-dozen games, it won't be the lightweight Nitro Kart that gets binned because of a full memory.
Advertisement Indeed, this is likely to be one of those vital applications that remains on your iPhone indefinitely.
Cro-Mag Rally already scored well, landing itself a Silver Award for its Mario Kart-esque gameplay, and it's quite inevitable that these two games will be racing neck-and-neck for first place in the iPhone's driving game launch championship. So let's put our foot to the floor and find out who crosses the chequered flag first, shall we?
The most significant difference in Crash Bandicoot Nitro Kart 3D's gameplay is the acceleration of the vehicles. Here, it's automatic, and while this initially feels a little like there's a lack of control, any mental discomfort is forgotten by the end of the first lap.
Steering makes use of the iPhone's (and iPod touch, of course) built-in motion sensing, and demonstrates the sensitivity of that function beautifully. The analogue steering wheel substitute – achieved by simply rotating the handset while holding it in a landscape orientation – works remarkably well, and at no point do you feel that waving the screen around obscures your view.
The karts react with an impressive sensitivity to even the slightest turn of the handset, too, and further proves the iPhone's surprise suitability for racing games.
Crash Bandicoot Nitro Kart 3D sports several modes of play, and although each different option is based within the same circuits, there's no shortage of levels to play through. Quick Race gets things started straight away, throwing you into the driver's seat in your choice of unlocked levels, while the Cup mode involves a tournament race around four different tracks.
Pretty standard stuff, but there's also a quickly unlocked Story mode which adds a bit of plot to the racing and automatically mixes up your vehicle selection, opponents and number of required laps to add a bit of random interest to the races.
Yet it's the fluidity of those levels, rather than the gameplay variations, that really makes Crash Bandicoot Nitro Kart 3D sparkle. The visuals are liquid-slick, while the speed of the action and dynamism of the different circuits makes for some thoroughly absorbing, seat-of-the-pants driving.
The extra speed and automatic acceleration means many of the corners are simply too tight for the karts to navigate, but holding your finger on the 'jump button' area initiates a powerslide, enabling you to tear up the tracks with some rubber-dissolving drifts.
As with Cro-Mag Rally, there's a small hole in the game that could be filled with wireless multiplayer, but regardless of this minor omission, the extra polish on the circuit designs and smoother controls see Nitro Kart across the finish line first.
Whether you're a fan of the Bandicoot franchise or not (and this reviewer has never really found much appeal in the Taz rip-off), Crash Bandicoot Nitro Kart 3D is undeniably one of the most playable, attractive and intuitive showcases for the iPhone's gaming capabilities.
Mobile | Sis | 3,711 KB
Download: http://4shared.com/file/LdxyMr3q/crashbandi_c2a1kk11.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:38 pm | |
| SimCity Societies
It's funny how SimCity is simultaneously a super-hardcore game and a super-casual gaming brand. By which we mean the game itself is pretty complex, once you get enmeshed in the intricacies of town-planning and taxation (and even more so in its sequels). Yet it's also one of the few titles to have truly crossed over to non-gamers, who saw an appeal that was lacking in the stereotypical cars, guns and girls gaming fare.
It's a perfect candidate for a mobile conversion, then, which it got last year with the impressive-if-fiddly SimCity. Interestingly though, EA is about to give the PC series a more casual spin in the form of SimCity Societies, which focuses more on the health, happiness and welfare of your citizens. And now that's going mobile, too.
This is good news, because the concept of SimCity Societies lends itself to mobile play, both in tone and frequency. The result is a slick game that's far easier to play than its predecessor, and which despite stripping back the gameplay to make it more accessible, has just as much depth.
Starting with the basic stuff, though, SimCity Societies retains the essence of SimCity, in that you lay down residential, commercial and industrial buildings, and then try to build a bustling metropolis. However, it's much broader in scope: you don't have to lay roads and power lines, for example, or set taxes.
Advertisement The game is scenario-based, too, with eight preset challenges plus a Freeplay mode. It's stuff like making your citizens happy enough to win the next mayoral election, stamping out crime in a set time limit, or providing enough homes and jobs to cope with an influx of new citizens.
The controls make navigating around the game easy as pie. The directional pad moves your cursor around the isometric city so as to find somewhere to build, and then three metrics tabs at the bottom of the screen are accessed by pressing '1' (for Sims metrics), '2' (for City metrics) and '3' (for your Society meter).
Taking them in turn: the Sims metrics show how many Sims live in your city, how happy they are, and what percentage have jobs / homes / criminal tendencies. Meanwhile, the City metrics show levels of pollution, power, healthcare, transit, and beauty / cleanliness. Finally, the Society meter shows how liberal or authoritarian you are, which allows / rules out certain buildings.
It's a good system, making it simple to check on your status without wading through sub-menus. And generally, scenarios will ask you to raise specific metrics to a certain level to complete them. (As a quick aside: all the scenarios are unlocked when you start the game, too, which we think is great – no getting stuck on one and then being unable to play the rest of the game.)
Building-wise, you can lay down various types of home, workplace and 'venues' (leisure / commercial buildings), which all have their cost, as well as impact on different metrics.
So, a Wind Farm provides work for some Sims and reduces happiness and beauty a bit, but bumps up your power levels. Meanwhile, a Clinic improves happiness and health levels but uses a bit of power, while a Sports Stadium uses lots of power, and has negative impacts on pollution and transportation, but makes your citizens happy.
There's lots of weighing up to be done here, in short, if you're to complete the objectives. The game is essentially about balancing all these variables to achieve specific objectives and it quickly becomes addictive.
Along the way, extra issues are thrown at you by your advisors, who'll ask your opinion on a particular problem or opportunity ranging from dodgy streetlamps and juvenile crime through to alien landings and billionaire bequests. Mostly, you'll have a choice of two answers – which often cost money but also have either a liberal or authoritarian tilt – which in turn affects your Society meter.
The presentation is excellent, whether from the crisp isometric graphics through to the zingy menus. But it's the little things, too. Take the way the graphics actually change depending on how liberal or authoritarian you are, such as the screen noticeably lightening or darkening as your Society meter goes one way or the other, as well as the buildings showing the impact of your decisions.
Our main criticism – which is to say frustration – is with the financial aspects. It's great that they're simple, but the way the money comes in steadily means that in some scenarios, the mechanic can feel a little repetitive, in a 'slap a building down, wait for enough money to come in for the next one, repeat' kind of way.
Then again, we can't really think of how this could be improved, short of having a 'quick-fix' button to generate instant cash (bribery, perhaps?). But it's the only thing that ever really threatened to disrupt our enjoyment of the game.
In all other respects, SimCity Societies is a class act, and a great mobile game, as opposed to just a great game gone mobile. Even after working through the scenarios, we're still dipping into the Freeplay mode and getting caught up in its world, so we guarantee it'll keep you interested.
Mobile | Java | 586 KB / 240 x 320
Download: http://4shared.com/file/vDmSTiOc/Simcity_Societies.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:39 pm | |
| NBA Smash
NBA Smash! Includes actual NBA players, and puts them into an arcade-style 2-on-2 basketball game. Slam dunks and skillful dribbling are all included as players try to string together combos to maximize their score. An advanced career mode allows players to create their own players, form and upgrade their teams, and face off against all the NBA teams to determine who is the best.
Mobile | Java | 338 KB
Download: http://4shared.com/file/e_U9pJmR/NBA_Smash.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| | | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| | | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 5:42 pm | |
| CSI: Miami
A young woman is found dead on South Beach... Join the CSIs in Miami and lead the investigation in the official mobile game of the popular TV series. Move through the vibrant city to scope out crime scenes, perform autopsies and interrogate suspects. Carefully gather evidence using a whole arsenal of scientific investigation tools and analyze samples at the lab. Collaborate with Horatio, Calleigh, Delko and Dr. Alexx Woods to build a case and uncover the truth!
Features: - Team up with the characters from the show including Horatio, Calleigh, Delko and Dr. Alexx Woods
- All CSI tools are at your disposal: CT scan, luminol, swab, tweezers, pipette and print collector
- Collect the evidence, analyze it at the lab and then interrogate the suspects
- Watch the suspects' reactions as you interrogate them, and try to read between the lines!
Mobile | Java | 596 KB
Download: http://4shared.com/file/tj9tulsS/CSI_MIAMI_S60V3_240x320.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| | | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 6:38 pm | |
| CSI: The Mobile Game
We review Gameloft's interpretation of the original CSI, with CSI: The Mobile Game Published on Sep 3, 2009 Similar to the first CSI instalment (CSI: Miami), CSI: The Mobile Game (aka CSI: Vegas) tracks the character development from the TV show, and if you're a fan, you'll enjoy the subtle traits for each character. The graphics also pick up from the previous game, but this time adding in a 3-D element that allows you to pick up evidence and rotate it in order to analyse it closely. This feels like good natural progression, bringing all the things that made CSI: Miami successful and evolving it into something even better. The plot twists and turns excitedly, and brings in mini-games that nicely break up the constant investigating, without losing sight of the objective. The control system is basically the same as before, as is the sophisticated style and sassy character discourse, so if you enjoyed the first CSI game, this one is bound to deliver. However, with its similarity it also brings with it problems of longevity, as the replay value of a game can be ruined when revisiting from the start.
Mobile | Java | 618 KB
Download: http://4shared.com/file/pi0Il5fk/CSI_Las_Vegas.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 6:43 pm | |
| Gangstar 3 Miami Vindication Game
Plunge into Miami gang life and live a fast-paced adventure in the streets of America’s wildest city. Gangstar: Miami Vindication features the most memorable crime story ever in a mobile game, set in hot locations across the city, indoors and out. Defeat the rival Armada gang, free your kidnapped little brother, and become the king of the city! Enjoy new amazing vehicles to drive, from regular cars & motorcycles to jet skis and even a helicopter! * A massive open-ended environment that recreates Miami, including Downtown, Miami Beach, the Harbor. * More than 75 varied missions: infiltrate gangs, snipe enemies, and survive the jungle of Miami. * Race, chase and take on time trials in cars, motorcycles, a jet ski and even a helicopter. * A true feeling of freedom: Complete missions at your own pace or do absolutely anything you want. * Defeat rival gangsters with an arsenal of weapons including grenades, rockets and a sniper rifle!
Mobile | Java | 1,271 KB Mobile 240x320
DL: http://4shared.com/file/Fy9-yhFT/Gangstar_3.html[/img]
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 6:47 pm | |
| Nitro Street Racing 2
Remember the days when a good driver was one who didn't smash into every opponent, lamp post, passing motorist and pedestrian? The kind of race when careful cornering, accurate control and strategic driving won out against clumsy brute force every time. Actually, now I think about it, smashing your opponents off the road is a lot more fun than being sportsmanlike. Mounting the pavement to get first place reaches deeper into the realms of driving fantasy than a good clean race, which is ultimately just as well for Gameloft’s new and brutal driving game, NitroStreet Racing 2. You see, the actual driving mechanics are pretty lame. Admittedly it's difficult to add an ‘analogue’ sensation to a handset’s digital keypad, but NitroStreet Racing 2 really does boil down to pressing the 'drift' button at just the right moment to turn any corner with ease. But that's not all there is to this street racing game. There's a rather macho, Mafia-based storyline running in the background, and, trite as it may be, it does give the game opportunity to experiment with different types of racing. Whether you're going up against a rival gang or in a one on one duel to help you gain the big boss’s trust, scarcely are two tracks or objectives the same. While the animation is as clunky as the controls, there is a bright, detailed vividness to the graphics, and no shortage of traffic on these virtual roads. The music is rather monotonous and shrill, but it's thankfully lost beneath the revving engines and screeching tyres. We've seen most of what NitroStreet Racing 2 has to offer plenty of times before, but if you're in the mood for a hot, forgettable power drift through an impressive-looking city centre, you could do a lot worse.
Mobile | Java | 645 KB
Download: http://4shared.com/file/2twofrJi/Nitro_Street_Racing_2.html
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| | | zoelski24 Rookie Member
Posts : 39 Join date : 09/06/2011
| Subject: Re: Zoelski 240 x 320 Mobile Games All Here Thu Jun 09, 2011 6:56 pm | |
| Rock Guitar Tour
The box art for Guitar Rock Tour is deceptively informative. You see a dark-haired girl in a tie and miniskirt playing a guitar, and a nondescript dude banging on the drums. And guess what? You’ll be playing either drums or guitar in this rhythm action game, and that girl is the default character in Quick Play mode. Simple, no? Femophobes shouldn’t worry, though: there are five other characters you can use as well (they’re in career mode), and some of them are mens. The question thus becomes, “are you a drummer or a guitarist”? That’s important too, because it’ll have a big impact on how you enjoy the game. Neither is instrument is perfect, but we did find one to be better realized than the other. We’ll start with guitar. Have you played Guitar Hero on Tour for the DS, holding the DS sideways like a book and using the wild attachable buttons? Well, forget about that. Guitar Rock Tour keeps the DS horizontal as God intended, and draws you six buttons across the bottom screen to tap, swipe (for chords), or hold down with the stylus, depending upon what colored gems slide down the rails. The top screen just shows your band playing, so you can ignore it. You may want to tap the d-pad left or right now and then, though – that’s how you trigger your bonus power (the usual score multiplier) or your special power: a wash of flame that streams up the note grid, burning away every note currently onscreen. It’s a nice way to get out of trouble if you’ve lost your place.
Mobile | Java | 644 kb
Download: http://4shared.com/file/6Fu2LHTq/Guitar_Rock_Tour.html
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Posts : 39 Join date : 09/06/2011
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